How to Play Dice Baseball
Dice Baseball is a quick two-player baseball game. Roll the dice, look up the result on your board, and move your pegs. The team with the most runs after 9 innings wins.
What’s in the box
- 2 dice
- 10 colored pegs: 5 for each team, in two different colors (silver, gold, or rose gold).
- 2 black pegs: one counts outs, one tracks the inning. Both teams share them.
Your board
Top half: outs and innings
- Outs tracker (top left, marked 0 1 2 3): the black outs peg counts outs.
- Inning tracker (top right, marked 1 to 9): the black inning peg shows the inning. The Visitor and Home rows show which team is batting.
- Dice chart: tells you what happens on each roll.
Bottom half: the field and the score
- Run track (marked 0, 5, 10, 15): this is where you keep score. Each team moves its score peg along its own row, Visitor or Home.
- The field: 1st, 2nd, and 3rd base, plus home plate.
- Dugouts: the holes next to VISITOR and HOME. Runners wait here when they’re not on base.
Set up
- Pick a color for each team. Decide who is Visitor (bats first) and who is Home.
- Each team puts 1 colored peg on 0 in its row of the run track. This is your score peg.
- Each team puts its other 4 colored pegs in its dugout. These are your runners.
- Put a black peg on 0 in the outs tracker.
- Put the other black peg on inning 1 in the Visitor row of the inning tracker.
How to play
- Roll both dice. Each roll is one batter.
- Find your roll on the dice chart.
- Move your pegs. See What each roll means below.
- Keep rolling until your team has 3 outs. Then the other team bats.
What each roll means
Hits
Take a runner from your dugout. That’s your batter.
- Single: Batter goes to 1st. Every runner moves up 1 base.
- Double: Batter goes to 2nd. Every runner moves up 2 bases.
- Triple: Batter goes to 3rd. Every runner scores.
- Home Run: Batter and every runner score.
- Walk: Batter goes to 1st. Runners only move up if they have to make room. A runner on 1st moves to 2nd, but a runner alone on 3rd stays put.
Outs
Move the black outs peg 1 hole for each out.
- Strike Out: 1 out. Runners stay put.
- Fly Out: The ball is caught in the outfield. 1 out. Runners stay put.
- Pop Out: A short, high hit is caught in the infield. 1 out. Runners stay put.
- Ground Out: The ball is hit on the ground and thrown to 1st. 1 out. Every runner moves up 1 base.
- Double Play: 2 outs: the batter and the runner on 1st. If no one is on 1st, the runner closest to home is out instead. Other runners move up 1 base. If no one is on base, it’s only 1 out.
- Sac. Fly (Sacrifice Fly): The batter’s fly ball is caught, so 1 out. A runner on 3rd scores. Other runners stay put.
Scoring a run
When a runner reaches home, move your score peg forward 1 hole on the run track. Put that runner back in your dugout.
If a play makes the 3rd out, no runs score on that play.
After 3 outs
- Put any runners left on base back in the dugout.
- Move the outs peg back to 0.
- Move the inning peg. Visitor just batted? Move it down to the Home row. Home just batted? Move it to the Visitor row of the next inning.
- The other team bats.
Winning
After 9 innings, the team with more runs wins.
If Home is already ahead after the Visitor bats in the 9th, the game is over. Home doesn’t need to bat.
Tied after 9? Play extra innings. Move the inning peg back to 1 and keep going until one team is ahead at the end of an inning.
Two-player option: You pitch, I bat
Want both players rolling? Try this:
- The team in the field is the pitcher. The pitcher rolls the dice and moves the outs peg.
- The team at bat moves its own runners and score peg.
- After 3 outs, switch.
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